Flotsom of Light
Flotsom was trained as a healing mage. While still young, he left with forces under the command of Garard II, spending most of the war in the foothills north of the Swamps of Dread cut off from the real war going on farther south. At the end of the war, he returned to Weldyn to set up a healing practice, which you can read about in A Study in Magenta.
Flotsom glows in the dark. This is something that has gotten on Homz's nerves.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas.
Information
Advances from: | Flotsom |
Advances to: | Flotsom Elder Mage |
Cost: | 64 |
HP: | 65 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | Flotsom of Light |
Abilities: | illuminates, cures, heals +8 |
Attacks (damage - count)
morning star melee | 7 - 3 impact | ||
lightbeam ranged | 12 - 3 arcane | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 60% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |